

The city is filled with the beautiful aesthetics of the American south, where poor slums are mixed with fashionable theatres and swamp areas with the colored lamps hanging from large villas. Sucker Punch clearly listened to that criticism, and the different districts are all a pleasure to explore.

New Marais is beautiful in all its variation, and the criticism against the first game's rather bleak environments is put to shame here. In the original it mostly focused on Cole developing his powers and finding his place as a superhero, in Infamous 2 Cole's role is already established which allows for the focus to shift to what happens around him. The story is bigger and more complex this time around. They quickly catch wind of Cole and his powers, of course. It's not only plagued by a mysterious disease, floods and a special kind of supermonsters - the law has fallen into the hands of a fascist and fanatic militia, that captures and tortures anyone that is different. New Marais isn't a vacation paradise, it's actually quite the opposite. The only problem is that the machine works by using Blast Cores, remnants of the same kind of Ray Sphere explosion that gave Cole his powers to begin with. Here a scientist called Wolfe has invented a machine that can strip The Beast of its powers, and at the same time give Cole's electric superpowers a well needed boost. In order to defeat this terrible monstrosity, Cole has to leave Empire City and take a trip to the south and the city of New Marais, Sucker Punch's fictional version of New Orleans. We meet Cole right where we left him and after saving the day in the last game he gets a vision of a terrible monster, The Beast, that will destroy everything in its path - including our hero's home town, Empire City.
